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while.c /*------------------------------------------------------------------------------ * Title while * Project while * Source while.c * Author B.G * Group B.G * Created 12 07 2009/11/14 * Last Modified 12 07 2009/11/14 * ---------------------------------------------------------------------------*/ /* ヘッダファイルのインクルード */ #include stdio.h /* stdio.hのインクルード */ /* main関数 */ int main(void){ /* 変数の宣言 */ int start; /* 入力された初期値を格納するint型変数start */ int limit; /* これを越えたらループ終了となる上限値を格納するint型変数limit */ int i; /* 3ずつ増えるループ用int型変数i */ /* whileによる3の加算ループ */ printf("while 3 add loop\n"); /* このループはwhile文で値を3ずつ増やしていくものである */ /* 初期値の入力 */ printf("start "); /* startの入力 */ scanf("%d", start); /* scanfで入力値をstartに格納 */ /* 上限値の入力 */ printf("limit "); /* limitの入力 */ scanf("%d", limit); /* scanfで入力値をlimitに格納 */ /* iの初期化 */ i = start; /* 初期値startをiに代入 */ /* while文でループ */ while(i = limit){ /* iがlimit以下の間ループする(iがlimitを越えたらループから抜ける) */ printf("i = %d\n", i); /* iの値を表示する */ i = i + 3; /* iの値を3増やす */ } /* プログラムの終了 */ return 0; }
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1460 Firefighters 問題 http //acm.pku.edu.cn/JudgeOnline/problem?id=1460 解答方針 四則演算の電卓を作るところが勝負.あとは全探索. 四則演算の式は次のように表現できる."A|B"は「AまたはB」,"E*"は「Eの0回以上の繰り返し」,"E+"は「Eの1回以上の繰り返し」を意味する. expr = term (( + | - ) term)* term = factor (( * | / ) factor)* factor = num | ( expr ) num = ( 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 )+ これに従って再帰的下向き構文解析を行う. なお,0除算が発生した場合は例外を投げて上の階層で処理している. 解答例 import java.util.*; public class Main { public static void main(String[] args) { Scanner sc = new Scanner(System.in); int n = sc.nextInt(); for(int i=0;i n;i++){ String left = sc.next(); String right = sc.next(); Solver sol = new Solver(left,right); if(sol.solve()){ System.out.println("yes"); } else{ System.out.println("no"); } } } } class Solver{ String left; String right; Solver(String l,String r){ left = l; right = r; } public boolean solve(){ int quesnum = countques(left); int[] quesloc = new int[quesnum]; int counter = 0; for(int i=0;i left.length();i++){ if(left.charAt(i)== ? ){ quesloc[counter] = i; counter++; } } int rightval = Integer.parseInt(right); if(quesnum==0){ Evaluator eval = new Evaluator(left); try{ return rightval==eval.evaluate(); } catch(Exception e){ return false; // this code mustn t be executed } } for(int i=0;i 1 (2*quesnum);i++){ char[] concleftc = left.toCharArray(); for(int j=0;j quesnum;j++){ int symbol = (i (2*j))%4; switch (symbol){ case 0 concleftc[quesloc[j]] = + ; break; case 1 concleftc[quesloc[j]] = - ; break; case 2 concleftc[quesloc[j]] = * ; break; case 3 concleftc[quesloc[j]] = / ; break; } } String concleft = new String(concleftc); Evaluator eval = new Evaluator(concleft); try{ int leftval = eval.evaluate(); if(leftval==rightval) return true; } catch(Exception e){ // do nothing } } return false; } private static int countques(String s){ int len = s.length(); int counter = 0; for(int i=0;i len;i++){ if(s.charAt(i)== ? ) counter++; } return counter; } } class Evaluator{ String str; int size; int c; Evaluator(String s){ str = s.concat("$"); size = s.length(); c = 0; } public int evaluate() throws Exception{ return expr(); } private int expr() throws Exception{ int ret = term(); while(true){ if(str.charAt(c)== + ){ c++; ret += term(); } else if(str.charAt(c)== - ){ c++; ret -= term(); } else if(str.charAt(c)== ) ||str.charAt(c)== $ ){ break; } else{ // } } return ret; } private int term() throws Exception{ int ret = factor(); while(true){ if(str.charAt(c)== * ){ c++; ret *= factor(); } else if(str.charAt(c)== / ){ c++; int f = factor(); if(f==0) throw new Exception(); ret /= f; } else if(str.charAt(c)== + ||str.charAt(c)== - || str.charAt(c)== ) ||str.charAt(c)== $ ){ break; } else{ // } } return ret; } private int factor() throws Exception{ if(str.charAt(c)== ( ){ c++; int ret = expr(); c++; return ret; } else{ int ret = num(); return ret; } } private int num(){ int ret = 0; while( 0 =str.charAt(c) str.charAt(c) = 9 ){ ret = ret*10 + (str.charAt(c)- 0 ); c++; } return ret; } }
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ZoGには、「while」はありますが、「for・・・next」がありません。 そのため、不定回数の繰り返し処理はできますが、一定回数の繰り返し処理はできません。 「if」を用いた条件式を一定回数繰り返すことで代用できます。 ※数値変数がないため、加算式と条件式を用いた「while」による一定回数の繰り返し処理はできません。 x = 1 (while (x 3) (if (on-board? n) n add) x = x + 1 ) (if empty? add) →x=1とx=2で、(if (on-board? n) n add)を2回繰り返し、その後に(if empty? add)します。 ① (game (piece (moves ( (if (on-board? n) n add) (if empty? add) ) ) ) ) ※上が盤上であれば、上に進んで「add」します。 1回だけ実行します。 上が盤上でなくなれば、現在の位置が空であれば「add」します。 ② (game (piece (moves ( (if (on-board? n) n add) (if (on-board? n) n add) (if empty? add) ) ) ) ) ※上が盤上であれば、上に進んで「add」します。 さらに、上が盤上であれば、上に進んで「add」します。 2回だけ実行を繰り返します。 上が盤上でなくなれば、現在の位置が空であれば「add」します。 ③ (game (piece (moves ( (while (on-board? n) n add) (if empty? add) ) ) ) ) ※上が盤上であれば、上に進んで「add」します。 上が盤上である限り、不定回実行を繰り返します。 上が盤上でなくなれば、現在の位置が空であれば「add」します。 解説:while関係
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Part 5 INCOMPLETE SENTENCES Adverbs of frequency Definite frequency every day, annually, and twice a week Certain indefinite frequency frequently, generally, occasionally, often, sometimes, and usually Place to set Indefinite frequency After the verb be Precede all other verbs Go after the first auxiliary Exception At the beginning or end of the sentence or clause. Definite frequency Frequently, generally, occasionally, often, sometimes, and usuallye Conjunction Coordinate conjunctions and, or, nor, but,,, Subordinate conjunctions although, since, because, when, before,,, Prepositions At a specific time On a specific day In a specific city On a specific date Transition Words A; (transition words) B Accordingly それゆえに、したがって(therefore) Furthermore おまけに、その上に(besides)、さらに Nevertheless それにもかかわらず、それでも、やはり(however) Besides その上、さらに(also) However しかしながら、けれども、それにもかかわらず For example たとえば Consequently その結果、したがって、必然的に Moreover その上、さらに、加えて(Further, besides) Meanwhile そのあいだに Then それゆえ、したがって、 As a result 結果として On the whole 一般敵に Hence それゆえに、したがって (so, therefore, consequently) To this end その目的で For this purpose その目的で So それゆえに、したがって、その結果 Therefore それゆえに、したがって、その結果 In addition Verbs Causative get, make and have order, cause, force, and want [make, have, and let] + object + simple (base) form of a verb [get, want, order, cause] + object + to + simple (base) form of a verb Verbs Conditional Real condition Past If they were waitiging for a counteroffer, they were wise. Present (Normal) Future If taxes [go up], we will need to borrow money. (First conditiaonal Possibility - 可能性) Unreal condition Past His choice would have been excellent if he had listened to our advice. (Third conditional たられば) Present If elephants had wings, they could fly. (Second conditional 想像上のシチュエーション) Future xxxx Verbs Tense Certain time markers now, tomorrow, since Verb in the main clause Stative verbs (seem, become, know, understand, be, etc.) can not be used in continuous. Verbs Two-word An example - turn down Turn Rotate Down From a higher to lower position Turn down reject or to lower Word families Noun suffixes -ance, -ancy, -ence, -ency, -ation, -dom, -ism, -ment, -ness, -ship, -or, -ion Adjective suffixes -able, -ible, -al, -ful, -ish, -ive. Adverb suffixes -ly, -word, -wise Verb fuffixes -en, -ify, -ize PART 6 TEXT COMPLETION PART 7 READING COMPREHENSION
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ExceptionError氏(エクセプションエラー) 最近はMADPV重視の自動製作ランキング動画「アイドルマスター Ranking For You!」の製作者として名を馳せている、アイマス技術部寄り(プログラマ的な意味で)の動画投稿者。 再生数3桁の動画がどんどん拾い上げられているランキングに感動を覚える人も少なくはないはず。 活躍の概要はニコニコ大百科のRankingForYou!の項を参照されたい。 デビューと1度目の引退 蔵人先生の「relations m@sturbation」に感動し、1ヶ月の制作期間を経て「エージェント夜を往くM@STERVERSION」をアップし大ヒット。 勢いに乗りたいところだったが借り物Pという制限やWindowsムービーメイカーがギリギリ動くヘッポコPC、そしてボーカルに他の歌手を採用するアイマスコラボが好きになれず菊地真の誕生祭から数日後に引退。 なお、初期の作品は一部の第三者の転載を除き、ほとんどがユーザー削除済み。 制作復帰後 ニコニコ動画(β)時代・アイマスMAD黎明期に裏ルートシリーズとM@STERVERSIONシリーズを製作。一度は引退するも、「箱○を買って○○しよう」祭りに参加。名前を覚えていてくれた方々のコメントを見て復帰を決断。 復帰作はこちら ただ、新作の投稿数はさほど多くなく、いつのまにかRanking For You!のほうがメイン活動となった感がある。 作業環境 PV4 + Premiere Elements ニコ動一覧 タグ-ExceptionError氏 タグ-RankingForYou! ニコニコ大百科-RankingForYou! ブログ ExceptionErrorMessage タグ一覧:P名 P名_E サイト持ちP デビュー2007.3下旬 紹介動画制作P
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下位ページ 変数 演算子 Content using statement ToyboxToybox.System Monkey C と その他言語との違いJava Lua/Javascript Ruby, Python, and PHP 関数 構文Ifステートメント ループdo/while loop whileループ forループ 関数の戻り値 Instanceof and Has エラー 例外 Structured Exception Handling Objects コンストラクタ 継承 Inheritance データの隠蔽 Data Hiding Weak References (Connect IQ 1.2.x) モジュール Modules Using Statements スコープ Annotations http //developer.garmin.com/connect-iq/programmers-guide/monkey-c/ using Toybox.Application as App; using Toybox.System; class MyProjectApp extends App.AppBase { // onStart() is called on application start up function onStart() { } // onStop() is called when your application is exiting function onStop() { } // Return the initial view of your application here function getInitialView() { return [ new MyProjectView() ]; } } using statement C++のusingステートメント, Java™, Ruby, Python™のimportのようなもの。 using statements lexically bring modules into our name space. using節のあとで、, we can refer to a module by its shortened name (in this case System). Toybox Monkey C のルートモジュール Toybox.System Toybox.Syste 例:デバッグコンソールに表示する場合 System.println( "Hello Monkey C!" ); Javaの名前空間と違って、Monkey C のモジュールは関数、クラス、変数を含んだ、staticなオブジェクトであり、有用な関数を含んでいる println() コンソールに表示する(改行する) print() コンソールに表示する(改行しない) getTimer() ミリ秒のタイマー getClockTime() 現在時刻の取得 = System.ClockTimeを取得する getSystemStats() 現在のシステムステータスの取得 = System.Statsを取得する trap():デバッグ用(今後のSDKで採用?) exit() "User terminated"のメッセージを出して終了 error() エラーを発生させて、終了 Monkey C と その他言語との違い As Italian and Spanish derive from Latin, Monkey C derives heavily from past languages. C, Java™, JavaScript, Python™, Lua, Ruby, and PHP all influenced the design for Monkey C. If you are familiar with any of those languages, Monkey C should be easy to pick up. Java Like Java, Monkey C compiles into byte code that is interpreted by a virtual machine. Also like Java, all objects are allocated on the heap, and the virtual machine cleans up memory (Java through garbage collection, Monkey C through reference counting). Unlike Java, Monkey C does not have primitive types—integers and floats are objects. This means primitives can have methods just like other objects. While Java is a statically typed language, Monkey C is duck typed. In Java, the developer must declare the types for all parameters of a function, and declare the return value type. The Java compiler checks these at compile time to ensure type safety. Duck typing is the concept of “if it walks like a duck, and quacks like a duck, than it must be a duck”[1]. For example function add( a, b ) { return a + b; } function thisFunctionUsesAdd() { var a = add( 1, 3 ); // Return 4 var b = add( "Hello ", "World" ); // Returns "Hello World" } The Monkey C compiler does not verify type safety, and instead causes a runtime error if a function mishandles a method. Monkey C modules serve a similar purpose as Java packages, but unlike packages, modules can contain variables and functions. It is common for static methods to exist in the module as opposed to a particular class. Lua/Javascript The main difference between JavaScript or Lua and Monkey C is that functions in Monkey C are not first class. In JavaScript, a function can be passed to handle a callback function wakeMeUpBeforeYouGoGo() { // Handle completion } doLongRunningTask( wakeMeUpBeforeYouGoGo ); In Lua, to create an object, you bind functions to a hash table function doSomethingFunction( me ) { // Do something here } function newMyObject() { local result = {}; result["doSomething"] = doSomethingFunction; } Neither of these techniques works in Monkey C, because functions are bound to the object they are created in. To create a callback in Monkey C, create a Method object. Method objects are a combination of the function and the object instance or module they originate from. You can then call the method using method() function wakeMeUpBeforeYouGoGo() { // Do something here } doLongRunningTask( method( wakeMeUpBeforeYouGoGo ) ); Ruby, Python, and PHP Objects in Ruby and Python are hash tables, and have many of the properties of hash tables. Functions and variables can be added to objects at run time. Monkey C objects are compiled and cannot be modified at runtime. All variables have to be declared before they can be used, either in the local function, the class instance, or in the parent module. When importing a module, all classes inside the module have to be referenced through their parent module. You import modules, not classes, into your namespace. 関数 Functions are the meat[2] of your program. Functions define discrete callable units of code. Monkey C functions can take arguments, but because Monkey C is a dynamically typed language the argument types is not declared; just its name. Also, it is not necessary to declare the return value of a function, or even if a function returns a value, because all functions return values. You can specify the return value with a return statement, but if your function doesn’t have a return statement it will return the last value on the stack. Functions can exist in a class or module, or appear in the global module. 構文 Ifステートメント if statements allow branch points in your code myInstance.methodToCall( parameter ); if ( a == true ) { // Do something } else if ( b == true ) { // Do something else } else { // If all else fails } Monkey C は次の演算子もサポートしている var result = a ? 1 2; なお、trueと判定されるのは true A non-zeroでない整数 Nullでないオブジェクト ループ while loops do/while loops do/while loop do { // Code to do in a loop } while( expression ); whileループ while( expression ) { // Code to do in a loop } 一行での表現はサポートしていないので、括弧囲みで画 forループ // Monkey C does allow for variable declaration in for loops for( var i = 0; i array.size(); i++ ) { // Code to do in a loop } 関数の戻り値 Monkey Cでは全ての関数に戻り値がある。returnキーワードを使って、戻り値を設定する必要がある。 return expression; The expression is optional. Functions without a return statement automatically return the last value operated on. Instanceof and Has Monkey Cでは、プログラマにダック・タイピング言語のような自由さがあるが、トーレドオフとして、コンパイラのチェックが不十分である。そのため?実行時のチェック用に instanceof has という演算子が準備されている。 instanceof演算子は、そのインスタンスが、あるクラスから継承されているか、チェックする var value = 5; // 変数 value が Number かどうか? if ( value instanceof Toybox.Lang.Number ) { System.println( "Value is a number" ); } has演算子は、与えられたオブジェクトがシンボル(など)を持っているかチェックする。 たとえば、Toybox.Sensor.Magnetometer は magnetometerのライブラリをもっているが、全てのGarmin製品が磁気探知機の機能 を持っているわけではない。このようなとき、 an example of changing your implementation based on those criteria var impl; // Toybox に Magnetometer module が存在するか、チェックする if ( Toybox has Magnetometer ) { impl = new ImplementationWithMagnetometer(); } else { impl = new ImplementationWithoutMagnetometer(); } Monkey C’s object-oriented design patterns in conjunction with the has and instanceof operator enables software that has implementations for many devices in one code base. エラー Because Monkey C uses dynamic typing, there are many errors for which the compiler cannot check. If the error is of high enough severity, it will raise an fatal API error and cause your app to terminate at runtime. These errors cannot be caught. At this time all of these errors are fatal and there is no way to trap them, though this may be addressed in future updates. Array Out Of Bounds An attempt is being made to reference an array outside of its allocated bounds Circular Dependency There is a loop in the dependency graph of a module or object that prevents a module or object from being constructed Communications Error An error has occurred in BLE communications File Not Found The app file could not be found, which is usually caused when trying to load a resource from the app file Illegal Frame The return address on the stack is corrupted Initializer Error An error occured in an initializer Invalid Value An argument passed to a function or method is invalid Null Reference A value is being requested from a null value Out of Memory Indicates no more system memory is available for allocation Permission Required An attempt was made to use a restricted API without permission Stack Underflow The stack pointer went past the bottom of the stack memory limit Stack Overflow The stack pointer went past the top of the stack memory limit Symbol Not Found An attempt was made to access a variable or method that does not exist in the specified object or method System Error A generic error used by the Toybox APIs for fatal errors Too Many Arguments Too many arguments used by a method, which are currently limited to 10 arguments Too Many Timers Too many Timer Timer objects for the target device were started Unexpected Type Indicates an operation being done on a variable that is unsupported by the type; for example, trying to perform a bitwise OR on two string Unhandled Exception An Exception was thrown but was not caught by an exception handler Watchdog Tripped A Monkey C function has executed for too long; watchdogs prevent a Monkey C program from hanging the system via an infinite loop 例外 Structured Exception Handling Java/Javascriptのような、try-catchをサポートしている try { // Code to execute } catch( ex instanceof AnExceptionClass ) { // Code to handle the throw of AnExceptionClass } catch( ex ) { // Code to catch all execeptions } finally { // Code to execute when } throwも使える Objects Objects are created with the class keyword. Classes allow data and operations to be bound together on an object. コンストラクタ initializeメソッドで実施 class Circle { hidden var mRadius; function initialize( aRadius ) { mRadius = aRadius; } } function createCircle() { var c = new Circle( 1.5 ); } 継承 Inheritance extendsキーワード using Toybox.System as Sys; class A { function print() { Sys.print( "Hello!" ); } } class B extends A { } function usageSample() { var inst = new B(); inst.print(); // Prints "Hello!" } You can call superclass methods by using the super class’s symbol using Toybox.System; class A { function print() { System.print( "Hello!" ); } } class B extends A { function print() { // Call the super class implementation A.print(); // Amend the output System.println( "Hola!" ); } } function usageSample() { var inst = new B(); inst.print(); // Prints "Hello! Hola!" } データの隠蔽 Data Hiding public と hidden がある。hidden は protectedと同じで、サブクラスからもアクセスできる class Foo { hidden var mVar; } function usageSample() { var v = new Foo(); Toybox.System.println( v.mVar ); // Runtime Error } Weak References (Connect IQ 1.2.x) Monkey C is reference counted, which means the runtime system will free memory when the number of objects referencing that memory decrements to zero. Reference counting allows memory to become available very quickly which is important in low memory environments. The kryptonite of reference counting are circular references. A circular reference happens when a cycle is formed in the reference chain. For example, imagine object C references object A, object A references object B, and object B references object A. Now C gets invited to sit at the cool-kid table, so it dereferences A so it can hang out with its real friends.[3] This forms a roundabout to nowhere. The memory for A and B should be freed at this point, but A and B both have a reference count of one because they reference each other. The memory used by A and B are now unavailable to objects from the cool-kids table. Sometimes B really does need to reference A. In these cases, you can use a weak reference. A weak reference is an object that keeps a reference to an object but does not increment the reference count. This means the object reference can be destroyed, and is a case that should be handled. To create a weak reference you use the weak() method. Weak is a method in Lang.Object and is available to all Monkey C objects. var weakRef = obj.weak() If you are calling weak on one of the immutable types (Number, Float, Long, Double, String), then it returns the object itself. Otherwise it will return a WeakReference instance. class WeakReference { //! Return if the reference is still alive. //! @return true if object is still alive, false otherwise. //! When you are dead I will be STILL ALIVE //! I feel fantastic and I am STILL ALIVE function stillAlive(); //! Get the object referenced. //! @return Object referenced, or null if object is no //! longer alive. function get(); } You can use the stillAlive method to check if the reference has been cleaned up. Use get to create a strong reference to the object. Only keep the strong reference during the scope you need it! if( weakRef.stillAlive() ) { var strongRef = weakRef.get(); strongRef.doTheThing(); } モジュール Modules Modules in Monkey C allow for the scoping of classes and functions. Unlike Java packages, Monkey C modules have many of the same properties as classes. You can have variables, functions, and classes at the module level module MyModule { class Foo { var mValue; } var moduleVariable; } function usageSample() { MyModule.moduleVariable = new MyModule.Foo(); } Using Statements You can bring a module into your scoping level with the using keyword. using allows a module to be imported into another class or module by a symbol using Toybox.System; function foo() { System.print( "Hello" ); } The as clause provides a wat to assumed a module with a different name within scope. This is useful for shortening module names or when you simply disagree with our naming scheme[4] using Toybox.System as Sys; function foo() { Sys.print( "Hello" ); } using statements are scoped to the class or module in which they are defined. APIs and App Types The app type defines the user context of an app. Watch faces, for example, have many constraints because they operate in low power mode. To enforce these limits, the Connect IQ Virtual Machine will limit your available APIs based on your app type. モジュールの使用制限 A Toybox module requested for your app type that is outside this list will result in a Symbol Not Found error. スコープ Monkey C is a message-passed language. When a function is called, the virtual machine does a look up operation at runtime to find the function being called. Here is the hierarchy that it will search Instance members of the class Members of the superclass Static members of the class Members of the parent module, and the parent modules up to the global namespace Members of the superclass’s parent module up to the global namespace For exmaple, if function a() is called on an instance of Child(), it will be able to access non-member functions b(), c(), and d() when b() is a member of the parent module of the object c() is a static member of the object d() is the parent module of the parent module, also known as the globals module The code below tries to clarify using Toybox.System as Sys; function d() { Sys.print( "this is D!" ); } module Parent { // A module function. function b() { Sys.print( "This is B!" ); d(); // Call a globally visible function } // A child class of a Parent module class Child { // An instance method of Child function a() { Sys.print( "This is A!" ); b(); // Call a function in our parent module c(); // Call a static function within the class. d(); // Call a globally visible function. } // A static function of Child. // Note that static methods can t call instance method but still have // access to parent modules. static function c() { Sys.print( "This is C!" ); b(); // Call a method in the parent module. d(); // Call a globally visible function } } } Annotations Monkey C allows associating symbols with class or module methods and variables. These symbols are currently written into the debug.xml file generated by the compiler, but may be used in the future to add new features without changing the Monkey C grammar ( debugOnly) class TestMethods { ( test) static function testThisClass( x ) } This is different than Monkey Typing, where a thousand monkeys over infinite time write the works of Shakespeare. ↩ Tofu for the vegetarians, BBQ for Kansans… ↩ Not that this ever happened to the author. ↩ We are all about conflict avoidance here. ↩
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チーフ さんま 設計・管理 ゆうほ プログラマー 部長 シナリオ・キャラ設定 キョウ。 キャラデザイン めほほ ドット絵・シリアス担当 ちゅあき サウンド・画面レイアウト HA☆DA データベース シロ
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【登録タグ BlazeOut EastNewSound R びびあん ほおずきみたいに紅い魂 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/ankundora/pages/37.html
「while文」のページです while文はfor文と同じループに使いますが、微妙に違うところがあります
https://w.atwiki.jp/kaeuta-matome/pages/1624.html
元ネタ:憂鬱なヴァリエーション(原題A Minor Variation Billy Joel) 作:ヤジタリウス Without day I have to save thought in some way Incite about how to make it just workaday Whether or not it s possible to stay If and only if I m sure Wanna secure myself I ve used good moderation And can I frame rule For much more easing on my own volition It s reforming a few years back in transition And reforming a view, allowing manner of no exception When stumble makes me start it, a durable work is close That s just where I m so With an angry look of wife who is almost verbose Make share up with me As if it were usual repeat Great, now I get brittle feat Most of used manner As though heart won t recall how to get heat Quite a steal in my life of interaction I m gonna admit it as manner of no exception Called it a day to frighten myself In cold light of day aloud poor self Called it a day to deal myself No matter what I would feel better being in fetters I ve gone past the point of no return, I d say And I ve been husband I m sure for those who are going all the way Who s got a free hand At least not me Although who d fade away if polite way It can be what Sounds like it might be what I m scouting around for While I m holding with own justification Passing that point, it will be manner of no exception Life is others process, surely Wife is yours to kiss, bearly Life is a value for spending Would you get manner in return for selling your matter It s my usual repeat Great, now I get brittle feat Most of used manner As though heart won t recall how to get heat While I m holding with own justification Passing that point, it will be manner of no exception Manner of no exception It might say you congratulation It s just manner of no exception Be it all... 検索タグ Billy Joel フルコーラス ヤジタリウス 既男ネタ 洋楽 メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト